A puzzle platformer initially made with Unity for game jam submission, polished into a MVP. Avoid obstacles/hazards and reach the goal in each stage by utilizing the protagonist's ability to Reality Shift. Check out the game at my itch.io site. The project files are also made publicly available at my github page.
A Metroidvania where you follow the adventure of Cavo and Cado as they try to escape the imprisonment of the corrupted Vegetation King.
A roguelite recreation of the Flappy Bird game on iOS using Apple's SpriteKit framework with GameplayKit integration. Introducing elements like powerup and enemies. The in-production project files can be found at here.
A fan-made prototype on the recreation of MegaMan StarForce gameplay in MegaMan BattleNetwork style using GameMaker. (TM by Capcom) The project files can be found here.
Hong Kong Buses ETA, a simplistic iOS/iPadOS app made to show the schedule and ETA of different busses at various bus stops. The app was made out of the intension to show clear information at a glance without distracting UI. Widget and Apple Watch app are also built to provide more convenience to the user. The project files are available at the Github site.
A diary-taking app built for the platform of iOS/iPadOS. Initiallly designed for couples in romantic relationship but can be easily tweak to serve as any private record of activities such as vacation or hikings. It is developed as an early practice for utilizing Apple's SwiftUI framework. The link to the project files will be updated in near future.
Research project utilizing the features-capturing capability of DCGAN and predictive properties of CNN to construct an inverse design model capable of designing the topology of microstructures. The related project files and journal papers can be found at Github site.
A Resnet-based network developed to map the mechanical/material properties from coarse mesh to fine mesh, accelerating the training data generation process for the training of Neural Network-based surrogate model.
An ANN-based surrogate model developed from the hybrid of SRResnet and U-net to perform mechanical field upscaling from coarse mesh (low resolution) to extremely fine mesh (high resolution). The model is used mainly to replace and accelerate the traditional structural design methods in mechanical field.
Promo animation video composed using Adobe After Effects for the participation of Microsoft events in promoting Microsoft Office's Apps. The video can be viewed on my Youtube site.
The user interface for most of my developed apps, games and website are drawn and designed on softwares such as Figma and Sketch before being brought to life with codes. Most of the icons and images used throughout the current site are also created from scratch using these tools.
I love pixel arts, they are my favourite style of visual arts, period. I enjoy creating entities, objects, environments or even animations out of tiny pixel squares, especially for my video games.
Photos capturing and editing is one of the leisure hobbies I enjoy working on, especially on removing undesired parts on photos that would affect the overall visual.
A flexible 3D exoskeleton system for arm and legs modelled using Solidworks. The system can be wore onto arms and legs with little to none hindrance on local movements. Related project files can be found on my Github site.